![]() It led to a satisfying juggling act where I was carefully planning out what weapon I was using at any given time. The limited ammo in Eternal strikes the right balance between forcing you to swap weapons consistently, without ever reaching the point of running out of ammo completely. You could say it was my fault for not experimenting with my weapons, but most of the other guns like the Plasma Gun or Rocket Launcher didn’t feel anywhere near as effective and just weren’t fun to use. It made the combat encounters feel incredibly samey, with little thought going into what weapon I was using at any given time. In 2016, I found myself using the Super Shotgun 90% of the time, only ever switching to the Gauss Cannon or Chaingun to take out ranged targets. ![]() While I’ve seen a lot of people found this a frustrating change, I thought it led to a much more varied combat experience. In Eternal, the maximum amount of ammo you can carry for your weapons is capped far below what it is in 2016. Personally, I think Eternal made a lot of great changes that led to an overall more enjoyable gameplay experience for me.Īrguably the most controversial one is limited ammo. I have no idea whether this is a popular opinion or not, but the general impression I’ve gotten is that most people believe Eternal didn’t live up to it’s predecessor. The old /r/patientgamers Essential Games List Please use flair to display what games you’re currently playing, not a punch line, username, tag, URL, or signature. New, mobile-friendly spoilers can be posted using the following formatting: Want to play online in a dead gaming community? We expect you to know these rules before making a post. Please click here to see our current rules. We no longer maintain our posting rules in Old Reddit. Join our Discord Join our Steam Group Follow us on Twitter Posting Rules Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases. A gaming sub free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game.
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